AI Insights · Timothy · December 2021
Top 5 Ultracasual Games on Android in Australia - Q4 2021
In Q4 2021, the top 5 ultracasual games on Android in Australia showed diverse trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these performances.
In the fourth quarter of 2021, the top 5 ultracasual games on the Android platform in Australia displayed varied performance trends in terms of weekly downloads, revenue, and active users. According to data from Sensor Tower, here's a closer look at how these games fared:
Slime it: Slime Game Simulator from Hapy Games experienced a decreasing trend in weekly revenue, starting at around $1.3K in late September and dropping to approximately $518 by the end of December. Weekly downloads followed a similar downward trajectory, beginning at nearly 2K in late September and falling to about 417 by the end of the year. Active users also saw a decline from 1.9K to 459 over the same period.
Goo: ASMR Slime Simulator by EXOMIND had relatively stable weekly revenue, peaking at $279 in early October and ending the quarter at $130. Downloads fluctuated significantly, starting at 1.2K in late September, dropping to zero during some weeks, and ending the year at 206. Active users saw a slight decline from over 10K to around 7.6K throughout the quarter.
Diamond Painting ASMR Coloring from CrazyLabs LTD showed consistent weekly revenue, hovering around $86 in late September and slightly decreasing to $54 by the end of December. Downloads started at 1.5K and ended the quarter at 736. Active users also declined from 3.1K to 1.7K over the same period.
Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES had a stable weekly revenue pattern, with minor fluctuations, starting at $60 in late September and ending at $39 in December. Downloads saw significant spikes, peaking at 2.2K in mid-October and ending the quarter at 1.4K. Active users followed a similar trend, starting at 4.4K and ending at 3.7K.
Antistress - relaxation toys from JindoBlu showed a steady increase in weekly revenue, from $10 in late September to $82 by the end of December. Downloads also saw an upward trend, starting at 418 and peaking at 5.4K in mid-December. Active users increased significantly from 4.1K to 15K over the same period.
These insights highlight the dynamic nature of the ultracasual gaming market in Australia during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.